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As noted by The Washington Post's Drew Harwell, the animation at the start appears to be from Call of Duty: Modern Warfare III when a player activates a …
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Марк Эйдельштейн привлек внимание иностранных журналистов на модном показе14:58
With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.
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